

And unlike the other aspects of Bayonetta 3, these levels never wear out their welcome. The art of interactive loading screens reached new heights with titles such as Bayonetta. They are well-balanced, tense but not too punishing. These sections seem to already be dividing fans, but personally, I found them the best non-combat part. By contrast, I enjoyed the other character you play in Bayonetta 3 immensely.ĭuring specially marked “side chapters,” you control Bayo’s bestie Jeanne in 2D stealth missions reminiscent of indies like Gunpoint and Mark of the Ninja. I’m admittedly not the best at these games, but Viola just inherently feels trickier to get a handle on than her counterpart, and even once you do, her combos aren’t as varied by comparison. The parry mechanic means it’s easy to get completely annihilated as Viola, even if you are decent with Bayonetta. Despite that, every single encounter feels.

Given how few Viola chapters there ultimately are, there isn’t enough time in one roughly 10-12 hour playthrough to ultimately click with the character. Undoubtedly one of the most entertaining boss fights in Bayonetta 3, the Strider appears for a total of four times during the games runtime.
